
The soundtrack does have a few bright spots, such as the pumping music inside a nightclub. Much of it is eerie ambient noise peppered with sound effects, which makes for a slightly unsettling atmosphere (and that seems to be exactly how the game wants you to feel-unsettled). The opening screen suggests you play the game with headphones, and I second that suggestion: The soundtrack, while not particularly exciting, is everything it needs to be. The Silent Age is a nicely put-together package of artwork, soundtrack, and smooth, distraction-free controls. The game denotes objects you can pick up by making them ever so slightly brighter than the surrounding pieces-giving you a subtle hint without distracting from the game’s overall atmosphere. The bright, vibrant colors of the game’s 1972 contrast perfectly with the dystopian, muted grays and greens of the game’s 2012, and every small detail appears deliberate. The Silent Age’s puzzles add to the story line-you’ll have to complete tasks, like distracting the bartender, so you can get into another room.Ītmosphere is everything: There’s no getting around it-The Silent Age is visually gorgeous. For example, lots of doors are open in one time, but not in the other, so you’ll find yourself switching back and forth quite regularly. The game’s time travel element also plays heavily into puzzle solving. It’s not one of those games that was hastily put together (perhaps this is obvious-the second episode came a year and a half after the first). The objects you pick up, and the ways in which you use them, make perfect sense-for example, covering broken glass with a blanket, or distracting a bartender by ordering a complicated drink. However, unlike many “escape the room” games, The Silent Age’s puzzles are both clever and logical. The Silent Age plays very similarly to “escape the room” games, and the story line involves a lot of escaping from (and breaking into) locked rooms. Here are three more reasons you should play this game.Ī well-designed puzzle game: I play a lot of puzzle games, and I’m especially a fan of “escape the room” games, in which you have to use various objects to solve puzzles and work your way out of a locked room. It’s the most fast-paced point-and-tap puzzler I’ve played, and that’s only one of the reasons you should check it out. While many point-and-tap adventure games can feel overly relaxed, The Silent Age expertly weaves an intriguing storyline around its puzzles to give you a sense of urgency. You’re then left to solve the puzzle of what the heck happened to this guy, by using a combination of your time machine (which keeps you in the same place, just changes the time) and various objects you find in the environment. The time-traveler asks you to warn him about this meeting… and then dies, leaving you with a pocket-sized time-travel machine that you can use to flick between 19. Without giving away too much of the plot, you play as an unassuming janitor at a large corporation who stumbles upon a time-traveler from the future. The Silent Age is a point-and-tap adventure game that takes place in two different eras-your character’s present-day 1972, and a forty-year leap to the eerie, post-apocalyptic 2012.
